I’m Lydia, a UX designer by trade and a self-taught artist who began learning in January of 2022 (1.5 years). My goal is to learn to create art that informs and tells stories.
Portraits
Finished Illustrations
Figures
Objects, props, & buildings
About me
I’m a full-time UX/UI designer
I work in the San Francisco Bay Area in California, USA.
I don’t have any art/design background outside of my job
I never went to art or design school (I’m also self-taught in UX). So I often lack some basic concepts that other artists are aware of.
What I’ve learned so far
So far, I’ve been learning to “draw what I see”.
Drawing objects using a combination of basic shapes like spheres and cubes
Drawing figures heavily based on a live, photographed, or 3D model reference
Drawing and painting portraits
Basic digital painting
Creating an illustration with a basic focal point (simple rule of thirds grid)
What I haven’t learned yet (but am learning):
Perspective
Drawing from imagination
Composition
Intermediate to advanced anatomy
Basic environments, such as interiors, exteriors, and landscapes
I struggle with combining skills into full illustrations
It seems easy enough to keep learning separate skills and advancing things that way, but I have trouble combining everything into a full illustration. For example, I felt like I made a lot of progress in drawing figures, objects, and faces by themselves as a study, but I struggled with making a balanced and interesting composition out of those same elements.
I believe there are two main problems - lack of technical skill when it comes to perspective, and knowledge about how to design a pleasing composition.
I have 3 goals
Improve my technical skills so I can render things as I imagine them.
Produce sequential art that can tell a story (storyboarding, graphic novels, comics).
Produce art that informs a world or narrative (concept art).
Currently learning
Composition, environments, perspective